• Smithsonian
    Institution
  • Smithsonian
    Journeys
  • Smithsonian
    Store
  • Smithsonian
    Channel
  • goSmithsonian
    Visitors Guide
  • Smithsonian
    magazine

AirSpaceMag.com

  • Subscribe
  • Home
  • History of Flight
  • Flight Today
  • Military Aviation
  • Space Exploration
  • Need to Know
  • How Things Work
  • Photos
  • Videos
  • Blogs
  • Flight Today

Picturing the Future

How a skilled artist fast-forwards to the hypersonic airplanes of 2025.

  • By Paul DiMare
  • Air & Space magazine, September 2007
View Full Image »
Paul DiMares illustration of the Mach 20 Hypersonic Cruise Vehicle starts with a wireframe skeleton. Paul DiMare's illustration of the Mach 20 Hypersonic Cruise Vehicle starts with a wireframe skeleton.

Paul DiMare

 
Tweet

Article Tools

 
  • Font
  • Email
  • Print
  • Comments (1)
  • RSS
  • Related Topics

    Jet Aircraft

    21st Century Aviation

    To illustrate our September 2007 feature on the future of hypersonic flight (“Mach 20 or Bust”), artist Paul DiMare had to envision vehicles that won’t exist for another decade or more. We asked him to create animations showing the process of creating the images . Then we asked him to describe the steps. Not surprisingly, it begins with research:

    First I gather as much reference material from as many sources as possible. Then I start the painstaking process of building up an accurate wireframe skeleton of all the elements that will make up the final image. For an aircraft, this typically involves drawing precise cross-sections that can be “skinned,” using a process called NURBs—a model used by computer graphics programs to render curved surfaces. This wireframe skeleton is then converted into a solid, with openings left for attaching additional structures (flaps, wings, rudders, etc.)

    Next I assign surface properties, called shaders, to our 3-D model. This determines the color, reflectivity, transparency, surface roughness, amount of weathering, etc. I apply many layers (up to 20 shaders) to achieve the desired look. These include many 2-D custom texture maps to create specular (lighting) effects, weathering, logos, and other features.

    My next step is to build up the background using the same techniques I used to create the airplane model. For land we create complex 3-D mesh surfaces that can be deformed with special shaders to create elevations. Then I create and layer color (2-D artwork) maps, along with bump shaders that are applied to my 3-D surface to define rivers, mountains and deserts. Next I layer in clouds and haze for atmosphere.

    Now comes the fun part that every kid who has ever played with a toy would relate to—I position and light my 3-D elements into a composition pleasing to me and my editors (this can take a long time to arrive at a consensus). Then, after several render tests to get things looking just right, I have my computers render out the final image. This final version needs to be color-corrected and touched up in an image editing program, then cropped to fit the exact size for high-resolution printing.

    To create these images I used the following:

    Software: form•Z (3-D), Photoshop (2-D)

    Hardware: Mac dual-core G5 and G4s

    Peopleware: Extreme patience from my editors, and lots of coffee.

    To illustrate our September 2007 feature on the future of hypersonic flight (“Mach 20 or Bust”), artist Paul DiMare had to envision vehicles that won’t exist for another decade or more. We asked him to create animations showing the process of creating the images . Then we asked him to describe the steps. Not surprisingly, it begins with research:

    First I gather as much reference material from as many sources as possible. Then I start the painstaking process of building up an accurate wireframe skeleton of all the elements that will make up the final image. For an aircraft, this typically involves drawing precise cross-sections that can be “skinned,” using a process called NURBs—a model used by computer graphics programs to render curved surfaces. This wireframe skeleton is then converted into a solid, with openings left for attaching additional structures (flaps, wings, rudders, etc.)

    Next I assign surface properties, called shaders, to our 3-D model. This determines the color, reflectivity, transparency, surface roughness, amount of weathering, etc. I apply many layers (up to 20 shaders) to achieve the desired look. These include many 2-D custom texture maps to create specular (lighting) effects, weathering, logos, and other features.

    My next step is to build up the background using the same techniques I used to create the airplane model. For land we create complex 3-D mesh surfaces that can be deformed with special shaders to create elevations. Then I create and layer color (2-D artwork) maps, along with bump shaders that are applied to my 3-D surface to define rivers, mountains and deserts. Next I layer in clouds and haze for atmosphere.

    Now comes the fun part that every kid who has ever played with a toy would relate to—I position and light my 3-D elements into a composition pleasing to me and my editors (this can take a long time to arrive at a consensus). Then, after several render tests to get things looking just right, I have my computers render out the final image. This final version needs to be color-corrected and touched up in an image editing program, then cropped to fit the exact size for high-resolution printing.

    To create these images I used the following:

    Software: form•Z (3-D), Photoshop (2-D)

    Hardware: Mac dual-core G5 and G4s

    Peopleware: Extreme patience from my editors, and lots of coffee.


    1 2 Next »



    Related topics: Jet Aircraft 21st Century Aviation


    Tweet Digg
     
    Comments (1)

    Dear mr diMare,

    I love this design! Is there any way of me getting a 3 view or a 3d obj of this FALCON? EDITORS' REPLY: We aren't aware of any.

    Posted by Ian Marks on January 12,2011 | 11:38 PM

    Post a Comment


    Name: (required)

    Email: (required)

    Comment:

    Comments are moderated, and will not appear until Smithsonian.com has approved them. Smithsonian reserves the right not to post any comments that are unlawful, threatening, offensive, defamatory, invasive of a person's privacy, inappropriate, confidential or proprietary, political messages, product endorsements, or other content that might otherwise violate any laws or policies.



    Advertisement


    Most Popular

    • Viewed
    • Emailed
    • Commented
    • Topics
    1. Grab the Airplane and Go
    2. Europe’s Typhoon Fighter
    3. The 120,000-Foot Leap
    4. Piggyback Airplanes
    5. Bait and Switch in Libya
    6. Inside Boeing’s 787 Factory
    7. My Other Vehicle Was a Spacecraft
    8. Is SpaceX changing the rocket equation?
    9. A New Time-to-Climb Record
    10. I Was There: Bring Down the Spyplane
    1. Is SpaceX changing the rocket equation?
    2. The Soplata Airplane Sanctuary
    3. Nguyen Van Bay and the Aces From the North
    4. Air Rangers
    5. The Other Moon Landings
    6. Just Shoot Me
    7. Forbidden Planet
    8. How Things Work: Chandra X-Ray
    9. What's the radiation risk from airline flying?
    10. 50 Years of Hercules
    1. March Air Force Base Airfest 2012
    2. Present at Creation
    3. May Fly Air Show
    4. Europe’s Typhoon Fighter
    5. Enterprise circa 1979
    6. Is SpaceX changing the rocket equation?
    7. The Edwards Diaries
    8. The Curse of the Cargomaster
    9. In the Museum: Airplane Meet 'n' Greet
    10. Byline: Ernie Pyle
    1. Bombers
    2. Fighters
    3. 21st Century Aviation
    4. Vietnam War
    5. Aerospace Inventions
    6. Airplane Restoration
    7. Interplanetary Spacecraft
    8. Military Aviators
    9. Experimental Aircraft
    10. Early Flight
    11. Military Aircraft

    View All Most Popular »

    Advertisement


    Follow Us

    Air & Space Magazine
    @airspacemag
    Follow Air & Space Magazine on Twitter

    Sign up for regular email updates from Smithsonian.com, including daily newsletters and special offers.

    Popular Videos

    • Newest
    • Most Viewed

    Get Your Rotor Running

    Art From the Bone Yard

    (05:49)

    When the Chase Plane is a Car

    (7:33)

    The East Coast at Night

    (1:20)

    View All Newest Videos »

    Art From the Bone Yard

    (05:49)

    When the Chase Plane is a Car

    (7:33)

    Go For Launch!

    (3:52)

    The East Coast at Night

    (1:20)

    View All Videos »

    In the Magazine

    July 2012

    • The 120,000-Foot Leap
    • Europe’s Typhoon Fighter
    • My Other Vehicle Was a Spacecraft
    • A New Time-to-Climb Record
    • Inside Boeing’s 787 Factory

    View Table of Contents »

    Snapshot

    Happy Birthday, Glenn Curtiss

    The aviation pioneer would be 134 today. 

    Reader Scrapbook

    Enterprise ca. 1979 Pt. 2

    Check out our scrapbook of readers' aviation and space pictures. Then add your own.


    Smithsonian Store

    The Space Shuttle: Celebrating Thirty Years of NASA's First Space Plane

    Relive man’s most magnificent extraterrestrial explorations to date... $40

    Smithsonian Journeys

    Astronomy in Arizona

    Enjoy exclusive observatory visits and skywatching in the southwest (May 9 - 13, 2012)




    View full archiveRecent Issues


    • Jul 2012

    • AM12_WEBCover
      May 2012

    • FM2012 Cover
      Mar 2012

    Newsletter

    Sign up for regular email updates from Air & Space magazine, including free newsletters, special offers and current news updates.

    Subscribe Now

    About Us

    Air & Space/Smithsonian magazine has been delighting aerospace enthusiasts with the best writing about their favorite subject since April 1986. As an adjunct of the Smithsonian Institution's National Air and Space Museum, Air & Space matches the grand scope of the Museum, encompassing every era of aviation and space exploration. With stories that range from the Wright Brothers to the design of NASA's next lunar lander, Air & Space emphasizes the human stories as well as the technology of aviation and spaceflight.

    Explore our Brands

    • goSmithsonian.com
    • Smithsonian Air & Space Museum
    • Smithsonian Student Travel
    • Smithsonian Catalogue
    • Smithsonian Journeys
    • Smithsonian Channel
    • About Air & Space
    • Contact Us
    • Advertising
    • Subscribe
    • RSS
    • Topics
    • Member Services
    • Copyright
    • Site Map
    • Privacy Policy
    • Ad Choices

    Smithsonian Institution