Home-Grown Simulators
Nine guys who have raised puttering in the garage to an art form.
- By Matthew Stibbe
- Air & Space magazine, July 2003
(Page 4 of 4)
While Flight Simulator can replicate views seen from cockpit windows, Enrico Schiratti’s software is used by enthusiasts around the world to mediate internal displays: instruments and other flight management and electronic information systems. Schiratti is considered the guru of the flight sim community; he wrote software for F/A-18 cockpit displays in the film Behind Enemy Lines and managed to incorporate Boeing’s enhanced ground proximity warning system into simulators before Boeing could equip its own simulators with the system.
EPIC cards serve as the interface between Microsoft’s or Schiratti’s software and hardware such as LED displays, joysticks, toggle switches, dials, and lights. Without them, home-built simulators wouldn’t be as realistic.
For very complex simulators, as many as six computers may independently govern the pilot’s instruments, the copilot’s, the engine indication and crew alert system, an autopilot, hardware drivers, and lastly, the Flight Simulator software.
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